Then, to find the slope of “dat ass” at a given point you would take the first derivative with respect to x, which gives (dy/dx)=2ax+b
OR you could model an entire cheek as a quadric surface using an elliptic paraboloid. Then the equation is z=[(cx^2)/(a^2)]+[(cy^2)/(b^2)] … then for the slope you would take two partial derivatives of z, one with respect to x and another with respect to y
...you DID say to talk nerdy.
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Edited 8 years ago
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· 8 years ago
I understand some of this and I love every moment of it.
@thethirdi Why not model the entire body? But at that point you would no longer be able to use a function, you'd have to do it piecewise (and then we're back to a set of local approximations).
OR you could model an entire cheek as a quadric surface using an elliptic paraboloid. Then the equation is z=[(cx^2)/(a^2)]+[(cy^2)/(b^2)] … then for the slope you would take two partial derivatives of z, one with respect to x and another with respect to y
...you DID say to talk nerdy.