"We feel that players deserve a proper challenge and want to give them a real sense of accomplishment by completing levels in as few jumps as possible!"
This has been the premise of all mobile games for the last decade. A gaming industry worth trillions of dollers. I don’t know why EA is getting so much crap for BFII.
Because mobile games are different. They usually cost nothing or very little so you dont ming spending another dollar to advance your progress. Battlefront II is a game with a full $60 price tag; Why should I pay so much for a game only to have to pay even more for the most popular characters?
$60 used to be the price of a a full triple A title. A complete, usually and mostly bug free game that you could play to completion... as shipped, right out of the box.
Now, $60 gets you 1/4 of the game, maybe 1/3 of you're lucky. They are often bug ridden and show stoppingly broken. They require day one patches to be functional and also require constant updating for some reason, sometimes even removing content, content you paid for.
If you chose to forgo pre-order bonuses, your game experience will be different from those that did buy in. Often now with a game breaking OP advantage.
If you chose to skip the DLC, you usually miss a huge portion of the compete game.
Sometimes skipping DLC leaves your game broken.
Under this model, true complete games are pushing past the $250+ range.
Yes. Game making is a business and are buisness to make money. Sadly, this isn't the business model of several companies with EA at the forefront.
Now it is pure greed. Gross, disgusting greed.
Greed to feed fat, overpaid executives their unearned paychecks. Execs that don't know the first fucking thing about designing, producing and making a game. Execs that need their hand held just to check their email they are so tech ignorant.
Like Jim Sterling says, publishers these days aren't happy with just making lots of money, or even most of it. No, they now want all the money and won't stop ruining the games that the companies they publish create until they get all the money. And they won't stop then because it'll be proof that their scheme "worked."
When you feel a greater need to spend money on microtransactions in a full-price game than in a free-to-play one, something's gone horribly wrong.
$60 used to be the price of a a full triple A title. A complete, usually and mostly bug free game that you could play to completion... as shipped, right out of the box.
Now, $60 gets you 1/4 of the game, maybe 1/3 of you're lucky. They are often bug ridden and show stoppingly broken. They require day one patches to be functional and also require constant updating for some reason, sometimes even removing content, content you paid for.
If you chose to forgo pre-order bonuses, your game experience will be different from those that did buy in. Often now with a game breaking OP advantage.
If you chose to skip the DLC, you usually miss a huge portion of the compete game.
Sometimes skipping DLC leaves your game broken.
Under this model, true complete games are pushing past the $250+ range.
Now it is pure greed. Gross, disgusting greed.
Greed to feed fat, overpaid executives their unearned paychecks. Execs that don't know the first fucking thing about designing, producing and making a game. Execs that need their hand held just to check their email they are so tech ignorant.
When you feel a greater need to spend money on microtransactions in a full-price game than in a free-to-play one, something's gone horribly wrong.