Or get wiped out by wildlife. Our biggest concern should be whether it can spread through mosquitoes and other means that aren't mentioned in any movies or shows.
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· 9 years ago
I'd be concerned with the moral implications too. Are they dead? Are they alive but just sick? At what point are they not considered people anymore? Could they be made well again? Is it murder to kill them? I'd love a zombie movie to address this stuff instead of just assume they aren't human anymore so killing sprees are ok in the story.
There is a book called Generation Dead. It's about how only teenagers come back from the dead and the world is torn between the people who want to kill all the 'biologically impaired', even though they are basically the same person, and the people who want to stick up for their rights.
http://www.barnesandnoble.com/mobile/w/generation-dead-daniel-waters/1100328461
Swords break.
The trick is to be pragmatic.
Makeshift sound suppressors, blades, armor, stealth, misdirection.
Beyond being efficient and diverse, there isn't a trick.
How about you use the environment around you as a weapon?
-found a gun: use it as a weapon and a distraction
-made a bow and some arrows: hunt for food and recover arrows from corpses
-created a sword: looks cool in combat, but why not create a better weapon? Like spikes for defense of your base or zombie traps
Why not use the environment?
-city: close, lots of sewers to travers, also a lot of zombie activity. High in supplies and raidables
-woods: a little wider, larger space for bases and traps, lower zombie activity. Low on supplies, but high in wildlife and game.
-farm house and grass lands: large open spaces, not that much in the way of zombies(unless drawn), and possibility of a farm. Medium in both supplies and food.
Cont.
-Mountains: lowest zombie activity, highest amount of hidey holes, low temps at night. High in game and lowest in supplies.
(Forgot to mention that the factor of cars are also an issue, cars serve as transport and supplies. However, the amount of noise may draw zombies.) other factors are weather patterns, food availability, and human factors and emotions.
They'll just eat each other or decompose to skeletons
http://www.barnesandnoble.com/mobile/w/generation-dead-daniel-waters/1100328461
Don't use freaking guns
The noise draws more zombies, and a sword doest need realoading.
The trick is to be pragmatic.
Makeshift sound suppressors, blades, armor, stealth, misdirection.
Beyond being efficient and diverse, there isn't a trick.
Anyways, Mr. Jenson, you should be more than capable of surviving without them.
-found a gun: use it as a weapon and a distraction
-made a bow and some arrows: hunt for food and recover arrows from corpses
-created a sword: looks cool in combat, but why not create a better weapon? Like spikes for defense of your base or zombie traps
Why not use the environment?
-city: close, lots of sewers to travers, also a lot of zombie activity. High in supplies and raidables
-woods: a little wider, larger space for bases and traps, lower zombie activity. Low on supplies, but high in wildlife and game.
-farm house and grass lands: large open spaces, not that much in the way of zombies(unless drawn), and possibility of a farm. Medium in both supplies and food.
-Mountains: lowest zombie activity, highest amount of hidey holes, low temps at night. High in game and lowest in supplies.
(Forgot to mention that the factor of cars are also an issue, cars serve as transport and supplies. However, the amount of noise may draw zombies.) other factors are weather patterns, food availability, and human factors and emotions.