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deleted
· 7 years ago
In a fast paced game, where matches end quickly, camping at the spawn point of other player or team is a thing i will be bitch about it. Snipers should snipe in large maps and quickscope in small maps. If they're camping where the opposite team is supposed to spawn in a small map, then i will complain. But that's just me
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Edited 7 years ago
deleted
· 7 years ago
· FIRST
Not really though, unless their rifle is suppressed.
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smitty
· 7 years ago
If you're far enough away, silencers don't matter. You're dead for a fair bit before you hear the shot.
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Edited 7 years ago
deleted
· 7 years ago
But you'd still hear the shot, giving the enemy an idea of where you are.
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maddashforpie
· 7 years ago
Honestly, the noise from the shot would only tell you that there is someone shooting... And maybe a cardinal directions, maybe. Not enough to get you spotted with any kind of expediency.
deleted
· 7 years ago
I did say an idea, not a direct location
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maddashforpie
· 7 years ago
Yeah I guess, but the matter at hand is whether the noise would ultimately effect their camping, which is incredibly unlikely
maddashforpie
· 7 years ago
A muzzle flash on the other hand would get ya dead real quick
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deleted
· 7 years ago
There is no making you happy is there?
deleted
· 7 years ago
A suppressor would get rid of most of the sound and would hide a lot of, if not all, of the muzzle flash.
deleted
· 7 years ago
No reason not to have one on anyway.
maddashforpie
· 7 years ago
True, they can also help reduce recoil
deleted
· 7 years ago
At the cost of reduced range, penetration, and damage.
maddashforpie
· 7 years ago
Not always actually, videogames usually do that so there's a bit of a trade-off for using one, and though it is possible they might decrease the bullet's speed by a bit, it's pretty negligible. Being hit by a slightly slower bullet is still being hit by a bullet, and if you can survive the shot from one you can survive the same shot from the other, and vice versa. So, with the reduced recoil I mentioned above and the increased accuracy that entails, you're actually more likely to make a better shot
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tarotnathers13th
· 7 years ago
While being hit by a slower bullet can cause it to keyhole the wound, I would argue that response time from the bullet actually hitting the target rather than adding delay would be more important except in certain situations. While precise speed might not seem like a important factor, you underestimate the killing power of a slug half the size of your finger going through you at 3,500 feet per second. It isn't a force to be downplayed. Recoil also doesn't matter that much when you're not firing off a shot every half-second. Much of the issue with games is that you want to be able to fire as fast as you want, but it would only work within the boundaries of that game.
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maddashforpie
· 7 years ago
I understand what you're saying, but a piece of metal traveling even just a fraction of that speed could still kill you, probably even a fraction of said fraction could still get the job done. Also recoil definitely affects accuracy, especially with faster bullet's. When the bullet travels through the barrel the rifling will actually cause the gun to whip around in a circle, reducing accuracy.
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