ah but the objective of a violent video game is violence. It is not the objective of a toy car to crash, with hot wheels specifically the objective is to do tricks on a predetermined track WITHOUT crashing.
Video games are pretty unique in that there are not many other forms of active entertainment whose objective is to emulate something illegal or harmful to others, the most direct analog being to board games or children playing make believe of which BOTH have been blamed for violence, they just dont get the spot light like the newfangled thing that hasnt been common long enough to fully understand the impact of.
The funny thing about this whole thing s that basically no one that debates or argues about this has any actually knowledge of what they are arguing. There have been studies done on this but very few, none over a long time frame,and a lot are done in a fairly biased way in one direction or another. The truth of the matter is that neither side actually knows if they are right.
Well written and enjoyable. Please forgive me for being pedantic- but we both know that I all but can’t help it. Hotwheels has made numerous sets like the colossal crash set as well as the criss cross crash, several lines of “crash action” destructible cars, demolition derby type vehicles and sets, and featured car crashes extensively in their commercials. So while the entire existence of hotwheels is not to crash- but to simulate car play including crashes- it’s inaccurate to say that it is not the objective of a toy car to crash- as sometimes that is the intended objective. It is likewise not always the objective of a videogame- even a violent videogame- to do violence.
Video games- Even violent ones do not always imitate illegal activity (often you are acting legally in simulation or at least in the reality of the game,) and often the enemy is such that you aren’t actually “harming” them with violence. Likewise- films and printed books have been repositories of imitation for crime and harm to others in the former for hundreds of years and the latter many thousands. Some of the earliest pictures discovered by man appear to depict hunting, war, and weaponry.
Video games are distinct in their aspect of engagement of the senses and simulation versus other media which rely
Primarily upon imagination- but even sports which have been popular to watch and play for thousands of years have tended to be quite violent- often deadly by design, and are held to be simulations and stand ins for war and violence by many who study human thinking and culture. In what other context are the levels of aggression (or in many cases) the physical contact of many sports legal? We’ve paid to watch men beat each other with fists or feet across the globe for millennia.
Video games are pretty unique in that there are not many other forms of active entertainment whose objective is to emulate something illegal or harmful to others, the most direct analog being to board games or children playing make believe of which BOTH have been blamed for violence, they just dont get the spot light like the newfangled thing that hasnt been common long enough to fully understand the impact of.
The funny thing about this whole thing s that basically no one that debates or argues about this has any actually knowledge of what they are arguing. There have been studies done on this but very few, none over a long time frame,and a lot are done in a fairly biased way in one direction or another. The truth of the matter is that neither side actually knows if they are right.
Primarily upon imagination- but even sports which have been popular to watch and play for thousands of years have tended to be quite violent- often deadly by design, and are held to be simulations and stand ins for war and violence by many who study human thinking and culture. In what other context are the levels of aggression (or in many cases) the physical contact of many sports legal? We’ve paid to watch men beat each other with fists or feet across the globe for millennia.