This sort of stuff will take today's "you don't own any of your games" (which isn't actually legal with how perpetual licenses work but whatever) to a whole new level of "every game you ever play is actually fully a subscription service that you don't even have a digital copy of"
Which is only bad for the consumer.
Which makes the iTunes shut down situation really interesting to see how it's going to shake out.
It's already happened with the Kindle, where the license to distribute a title expired and everyone that had "purchased" a "copy" found that it had been removed from.their devices without their knowlage.
If I'm not mistaken, this incident was one of the first instances that brought "ownership" or media into the spotlight.
Only briefly though, because the vast majority of consumers are credulous, foolish and fickle idiots with the memory of a fucking goldfish that will be surprised the next time it happens.
one example of this is the music in gta 4. The steam version of the game had an "update" to the game send out a while back after years of nothing because the licenses for the music in the game ran out and anyone that owned a steam copy of gta 4 had that music removed from their copy of the game.
Just remember, off comments defending always on technology at the last next gen iteration got people fired.
Which is only bad for the consumer.
It's already happened with the Kindle, where the license to distribute a title expired and everyone that had "purchased" a "copy" found that it had been removed from.their devices without their knowlage.
If I'm not mistaken, this incident was one of the first instances that brought "ownership" or media into the spotlight.
Only briefly though, because the vast majority of consumers are credulous, foolish and fickle idiots with the memory of a fucking goldfish that will be surprised the next time it happens.