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nelson
· 5 years ago
· FIRST
I think using cheats robs you of the satisfying feeling of overcoming a challenge
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deleted
· 5 years ago
I think using cheats added to the fun of a game especially in the gta games and not all cheats affected gameplay for example there were codes for spyro that changed his color
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nelson
· 5 years ago
I don’t think that’s a cheat if it doesn’t affect core gameplay mechanics. In super Mario 1-2 there’s a shortcut that takes you to a room with 3 pipes u can use to skip levels.I don’t think of that as a cheat because the game logic allows you to do it
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nelson
· 5 years ago
After finishing gta San Andreas plot i dicked on the jetpack, tank cheats and the instant 5 star. I don’t use cheats until I start a new game. If you spawn an army of Shelby Cobras in AoE to beat a campaign match, that doesn’t seem fun to me
nelson
· 5 years ago
Also, Fuck Trusty Patches
funkmasterrex
· 5 years ago
GTA with cheats is almost a requirement when you're just running around fucking shit up. I always try one full play through without cheats in each one... but I usually just get distracted and never finish the game before a new one comes out lol
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guest_
· 5 years ago
But here’s some scary news for y’all young folk out here.... unless you “knew a guy” or “knew a guy who knew a guy...” Before “the good old days” you mention... cheats cost money. No internet. You had to buy game mags etc. to get cheats if you didn’t have someone to teach you or figure it out, and before that you basically had to know a dev or be connected through the “cheat chain” to someone who did. But even without going back to pre history for so many- game genie and later gameshark were very real, they cost as much or more than a game, and as new games came out of you didn’t have internet etc (or before the net with game genie) you had to mail in with check or money order for updated code books!
guest_
· 5 years ago
In the savage pre internet era, and before gaming mags could be easily found in most retail stores- in fact when they were relatively rare beasts- you called numbers like “the Nintendo tip line” and paid phone sex prices for someone to tell you how to beat a boss etc. over the phone if you didn’t have gamer friends. “Cheats” as we know them today didn’t really exist in the early days, a “cheat” that didn’t involve code manipulation was usually a glitch exploit OR some debug or test trick devs forgot to or didn’t take out. Rarely an Easter egg. So we aren’t so much in a “new age” where suddenly greedy companies are making you pay for cheats. We’ve more come full circle. Believe it or not many 8 but or less games were once “cutting edge” complex tech.
guest_
· 5 years ago
The average person or even the moderately skilled didn’t have the know how or equipment to understand or mod these games. We’ve come back to it and not without know how and possibly very expensive uncommon hardware you can’t play games other than how the designer wanted you to. Although with so many games being online, having leader boards etc- it makes sense in some scenarios that cheating would be discouraged because it could interfere with other people’s ability to enjoy the game and not just yours- but many devs still go way too far with it and are just greedy or shady.