FS kinda compressed it so the pixel quality is a bit rough, but nonetheless this is my attempt at a walk cycle. If you have any criticisms, please feel free to let me know!
The flow of the animation is really good!
I will add, though that you put both steps under a single "bounce". Not something that typically happens in actual walking. Go ahead if you can, stand up and pace around a little, pay attention to how you move.
Typically, people bob up as a foot rises and sink as the same foot falls. In tandem.
It’s a solid sprite good Dr. now- style is as style does. I find this to have a highly stylized look and animation that I think works quite well. Do not take this as an insult or negatively- I do not know how much “realism” you are going for and what is intentionally style. So that said- if you wanted to dial in a little more realism:
The legs have an odd proportion to me- or an odd placement of the hip joint. The upper leg appears to be very long, and the calves very short, but the place the movement is coming from makes it appear as though the legs are very short. To me anyway.
Perhaps I’m wrong. It looks a tiny bit off (for realism) to me, but 1. Opinions are like assholes and you’re the artist- 2. if this is the style I think it is neat as is.
3. For an early attempt let alone one of the first attempts I think you are legitimately doing great. It’s actually a really good sprite as is, and with some minor polish I think you’d have a sprite that in a well made and stylized world to match it- would be pro level. Good work as usual Doctor.
Yeah the legs have been super difficult for me as well.
The style itself is supposed to be reminiscent of the DS castlevania games (hence why his original sprite is just a rework of soma cruz lol), so there's not too much realism in this world, but his body shape does need to be fixed nonetheless.
Anyways, thank you!
You’re real close. I’m not even bullshitting you- I saw it and said to myself “this is very stylized. Reminds me of old NES games like castlevania (or a few jrpgs of the age.) the legs are hard. But don’t forget:
1. The sprite needs to look good at intended size and resolution. Beyond that- meh.
2. It’s not very specific so I’m sorry- but more important than “realistic” is “right.” As long as the animation “looks right” you’re good. To me- it looks real close, but you be the best judge. Since you’re “translating” to bitmap- it’s all an optical illusion. It just has to make the human mind see it and interpret it as “yup. That’s right.”
I will add, though that you put both steps under a single "bounce". Not something that typically happens in actual walking. Go ahead if you can, stand up and pace around a little, pay attention to how you move.
Typically, people bob up as a foot rises and sink as the same foot falls. In tandem.
3. For an early attempt let alone one of the first attempts I think you are legitimately doing great. It’s actually a really good sprite as is, and with some minor polish I think you’d have a sprite that in a well made and stylized world to match it- would be pro level. Good work as usual Doctor.
The style itself is supposed to be reminiscent of the DS castlevania games (hence why his original sprite is just a rework of soma cruz lol), so there's not too much realism in this world, but his body shape does need to be fixed nonetheless.
Anyways, thank you!
1. The sprite needs to look good at intended size and resolution. Beyond that- meh.
2. It’s not very specific so I’m sorry- but more important than “realistic” is “right.” As long as the animation “looks right” you’re good. To me- it looks real close, but you be the best judge. Since you’re “translating” to bitmap- it’s all an optical illusion. It just has to make the human mind see it and interpret it as “yup. That’s right.”