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cakelover
· 4 years ago
· FIRST
I think the mortality rate is closer to 0.2%
1
famousone
· 4 years ago
If you stretch the numbers enough, yeah
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princessmonstertru
· 4 years ago
I'm pretty sure the mortality rate of humanity is 100%. So in order to properly understand the risk, what we really should be measuring is # of days of life lost.
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guest_
· 4 years ago
I can agree with the first idea, any one who played serious role playing games or works in engineering sciences and such should be aware that even 50% odds are mathematically pretty crappy odds, and 2% is noteworthy margin. That’s said- the second idea is really just a rehash if the first- and saving throws can have modifiers- include some which allow 0% chance of failure.
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guest_
· 4 years ago
Also as it applies to disease and sickness- both monks and paladins have class abilities through many versions which would make saves against Covid not needed. Several other classes can also use abilities, traits, spells, or perks to eliminate possibility of sickness and that is without even going into racial or other traits of some races or classifications which are resistant or immune to sickness.
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guest_
· 4 years ago
So if we’d stuck with point 1 I think the analogy would be highly apt, point 2 muddied things a bit- but the sentiment that at the very least there’s always a chance of DM fiat even if a save is successful- we can say there is always some chance.
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shepard530
· 4 years ago
Actually, in D&D, there is never a 0% chance of failure on a saving throw. A natural 1 is an automatic failure on saves and attacks, regardless of modifiers.
guest_
· 4 years ago
It’s nuance- but there HAVE been various methods edition to edition- especially when playing metagame- that CAN at least circumstantial remove critical failure chance from certain saves or action rolls. And- as I mention but did not use the most blessed and cursed phrase in the history of the game: “dungeon masters discretion.” So if it is the will of the dungeon master- it is quite possible to be unable to fail a roll. In fact- it is quite common for less formal games for dungeon masters to salvage a critical failure which would cause meta game distress or disruption- especially when the DM lacks the experience, cleverness, or inclination to turn that failed save into a sub quest such as “resurrect so and so” etc.
guest_
· 4 years ago
So it’s semantics. I mean- from the perspective that there is no predetermination in the universe- to an observer- it would appear that even a roll which the DM has predetermined ends in success would have a chance to fail at their discretion. But from the point of view of the outcome being predetermined- some saves would have no chance to fail.
guest_
· 4 years ago
The overall point however was that the second point muddies an otherwise clear message and a rare use of analogy which is pretty close to truly analogous. A major point being- that in game- everything is ultimately at the discretion of the DM. Generally only a bad DM makes up rules as if suits them constantly- but it’s still the DM’s call- and thus in real life- the second part of the analogy brings in an element of a dungeon master of the universe- a sentient will shaping events. A “god.” Which is problematic to the message because if one believes that a deity or “DM” won’t let them die in such a way- one could argue that they don’t have to worry about blowing a save. And then we are off in the weeds on matters of religion and philosophy and the nature of time and predetermination and such.