before anyone comments about how console has skyrim mods now, play station skyrim mods cant add any new assets to the game, they are only allowed to use assets already existing in the game meaning no new items, just rejigged existing items, no new models or meshes, any new locations or npcs have to use existing visuals and existing audio and existing npc and location system rules.
Xbox modding is a bit better than that but not by much at all, playstation skyrim and fallout are both limited to a single gig of mods. Xbox modding is limited to 5 gigs of mods which is basically nothing especially with the fact xbox isnt limited to vanilla assets, you somehow have to fit all of your mods new visuals and audio into 5 gigs and theres a total active mods cap on xbox that counts any mods, even mods that just add new visuals to the game which on PC the limit is an engine limitation that only counts mods that add an item to the load order.
Xbox modding is a bit better than that but not by much at all, playstation skyrim and fallout are both limited to a single gig of mods. Xbox modding is limited to 5 gigs of mods which is basically nothing especially with the fact xbox isnt limited to vanilla assets, you somehow have to fit all of your mods new visuals and audio into 5 gigs and theres a total active mods cap on xbox that counts any mods, even mods that just add new visuals to the game which on PC the limit is an engine limitation that only counts mods that add an item to the load order.