I don't know anyone who stacks +2's on +4's, but I personally stack +4's on +4's and +2's on +2's. It adds a layer of risk, especially if you play with more decks. When I was in primary school my class had like 7 decks all combined into one so it wasn't uncommon to have to pick up 14 cards.
Same. It doesn’t make any sense to have the draw cards stack, or to excise the next player from drawing after a draw card is played and “pass” the effect.
I’ve never seen anyone try that before- but to me it breaks all stack logic rules. Playing a card in uno doesn’t effect the card played before it- the effect resolves at the start of the next players turn or immediately (such as with an action card.) so while I CAN see a logic that a player may place a draw card atop a similar draw card in accordance with color/card text rules (if you choose not to skip their turn,) the idea that you can “stack” the effects of multiple draw cards or even that a player could avoid a draw by doing so makes no logical sense. What mechanism would allow a player to skip the effects of the card, and what mechanism allows for the transfer of an effect from 2 cards deep in the stack to resolve a turn later? That would be like if I played blue 7, you played red 7, and then I played blue 4 because 2 cards back was blue. It’s nonsense.
That said- no disrespect of people choose that rule variant as a way to enhance their play experience. Not all games rules of all games must make any sense- they simply have to be agreed upon and consistent to the games framework. So if you play this way and enjoy it- I don’t think you’re playing “wrong.” Poker is a card game with countless variants which serve simply to cater to individual preference and provide variety- so if you enjoy this keep on.
Rule variant game: Down and Dirty Uno.
1. As long as it's the same card (same color and number/word) you can play it out of turn skipping others. (Caveat: you cannot play two cards at once. You must play one retract your hand then play the next if you wish to play two cards in a row skipping everyone else.)
2a. Any like card can be played on your turn if it's similar to the previously played card. ex... Red Reverse was played you can play any reverse in your hand. Blue Draw Two any draw two in your hand. Draw 4? same thing? Must be your turn, you cannot skip others, ie play out of turn, unless it meets rule 1. For all draw cards played it increases the amount needed to be drawn by final person it lands on. Playing with two decks means someone could potentially draw 32 cards.
2b. If someone has had to draw 8 or more cards at once the game can only continue after they have given the go ahead. This allows them to organize their hand and possibly get revenge once the game continues.
3. 0 cards can be played out of turn on any number of like color. However if you play a 0 out of turn you must switch hands with a person of your choice. People have lost by getting too excited and playing their last card a 0 out of turn and having to switch hands, giving the win, to someone else.
4. All basic rules of Uno still apply except if they contradict the first three.
All these rule together means that once everyone gets familiar with them games get really fast paced with people playing out of turn alot. Revenge is very possible and encouraged. I would recommend playing with at least 2 decks of cards just to have plenty of word cards.
This is how my friends play, except for the 0 rule. I'll have to add that in the next time we play! The games go by in an adrenaline rush. Uno is hard to play the right way now, lol
Sounds similar to KILLER UNO, which we play in my family.
1. Same are your rule #1.
2b. Different - our game never stops!
3. If someone plays a +2 or +4, people can play out of order to add identical cards to the pile. Then, the person that goes next (after the last person who put down a draw card) has to pick up either +2 or +4. HOWEVER, if you start picking up cards, people have until you are done to add identical cards, which then add up (e.g. player 1 throws a +4, player 2 starts to pick up, players 3 & 4 both add a +4, and now player 2 has to pick up 12 cards).
Fast paced, crazy, cut throat.
1. As long as it's the same card (same color and number/word) you can play it out of turn skipping others. (Caveat: you cannot play two cards at once. You must play one retract your hand then play the next if you wish to play two cards in a row skipping everyone else.)
2a. Any like card can be played on your turn if it's similar to the previously played card. ex... Red Reverse was played you can play any reverse in your hand. Blue Draw Two any draw two in your hand. Draw 4? same thing? Must be your turn, you cannot skip others, ie play out of turn, unless it meets rule 1. For all draw cards played it increases the amount needed to be drawn by final person it lands on. Playing with two decks means someone could potentially draw 32 cards.
2b. If someone has had to draw 8 or more cards at once the game can only continue after they have given the go ahead. This allows them to organize their hand and possibly get revenge once the game continues.
4. All basic rules of Uno still apply except if they contradict the first three.
All these rule together means that once everyone gets familiar with them games get really fast paced with people playing out of turn alot. Revenge is very possible and encouraged. I would recommend playing with at least 2 decks of cards just to have plenty of word cards.
1. Same are your rule #1.
2b. Different - our game never stops!
3. If someone plays a +2 or +4, people can play out of order to add identical cards to the pile. Then, the person that goes next (after the last person who put down a draw card) has to pick up either +2 or +4. HOWEVER, if you start picking up cards, people have until you are done to add identical cards, which then add up (e.g. player 1 throws a +4, player 2 starts to pick up, players 3 & 4 both add a +4, and now player 2 has to pick up 12 cards).
Fast paced, crazy, cut throat.